In China, the prevailing wind changes with each season, and the ancients named those winds accordingly. These are not arbitrary compass labels — they describe the actual direction from which the wind blows during each part of the year. The seasons start with Spring.
The wind positions at the table follow the natural order of the seasons — Spring gives way to Summer, Summer to Autumn, Autumn to Winter. In Mah Jongg, this means the turn order moves from East to South to West to North, mirroring the turning of the year.
Key In the Far East, games traditionally move counterclockwise — the opposite of Western card games. In Mah Jongg, each turn passes to the player on the right. This means that each successive wind position also sits to the right of the one before it. The seasonal order (East → South → West → North) therefore unfolds counterclockwise around the table — placing each new season to the right of the previous one.
Putting it all together: the winds are named in connection to the seasons. The seasons run Spring (winds come from the East) → Summer (winds come from the South) → Autumn (winds come from the West) → Winter (winds come from the North), and play moves counterclockwise — meaning each next season sits to the right. Therefore South is to the right of East, West is to the right of South, and North is to the right of West. The seating arrangement is not a compass — it is a calendar, played counterclockwise around the table.
The Bottom Line
The wind positions in Mah Jongg were never meant to map onto a compass. They reflect the Chinese seasonal calendar — East (Spring), South (Summer), West (Autumn), North (Winter) — played counterclockwise, in seasonal order around a table. South appears to East's right not because of geography, but simply because Summer follows Spring.